
Background
Playful elements, so-called gamification elements, are now being used more frequently in everyday activities in order to achieve certain behaviours of people, while also increasing the user experience. The usage of gamification elements in the context of driving is also conceivable and already implemented in small areas, e.g. to promote more ecological and safer ways of driving.
Due to the increasing automation of vehicles, the distribution of tasks between the driver and the vehicle is changing. The driver will no longer be constantly involved in the vehicle guidance. Whilst this gives the driver time to perform activities which are not related to driving, he also faces the challenge of having to take over the vehicle guidance and, within a short period of time, regaining situational awareness in order to be able to react accordingly.
Aims
The aim of the studies is to ensure that drivers stay in the loop through the systematic use of gamification elements, and to support them in readmission situations.
Method
The IAD analyses the principle application possibilities of gamification elements. In addition, their influence on the acceptance of drivers is assessed.
Results
It has already been proven that the use of gamification elements can be used to optimise driving behaviour and prevent fatigue caused by monotony. This is seen as a great potential especially with regard to highly automated driving.
Publications
Bier, L., Emele, M., Gut, K., Kulenovic, J., Rzany, D., Peter, M., & Abendroth, B. (2019). Preventing the risks of monotony related fatigue while driving through gamification. European Transport Research Review, 11, Artikel 44 (2019). DOI: 10.1186/s12544-019-0382-4
Bier, L. (2019). Gamification zur Vorbeugung monotoniebedingter Müdigkeit bei der Fahrzeugführung – im Vergleich zur Fahrer-Beifahrerinteraktion. [Dissertation] Technische Universität Darmstadt.
Bier, L., Negash, S., & Pommeranz, T. (2018). Preventing monotony caused fatigue with Driver-Vehicle-Interaction – A design concept. In: 64. GfA Frühjahrskongress, 21.-23. Februar 2018, Frankfurt.
Bier, L., & Bruder, R. (2017). Der technische Beifahrer zur Vorbeugung monotoniebedingter Müdigkeit. In: 63. Kongress der Gesellschaft für Arbeitswissenschaft, 15.-17. Februar 2017, Brugg, Schweiz.
Abendroth, B., & Schwindt, S. (2017). Einsatz von Gamification-Elementen zur Unterstützung der Fahrzeugführungsaufgabe. In: 63. Kongress der Gesellschaft für Arbeitswissenschaft, 15.-17. Februar 2017, Brugg, Schweiz.